

This mod is targeted at portal veterans, who are familiar with the gameplay of the main series and want to expand their horizons.

The door should open now, and you can go on the next chapter.
Portal reloaded 10 Activator#
After you do that, place it on the activator to the right. Portal Reloaded is a new mod available on the Steam workshop, using Portal 2 as its base game to create a. Once you’re travelling through the portals, be ready to catch the cube from the past in mid-air. Thinking in four dimensions is key to mastering 25 challenging puzzles laid out for you. Place an orange one directly above it, and a blue one on the jump pad where the cube spawn button is. What you need to do though, might seem a bit tacky, but it is the easiest method. Portal Reloaded 10 - Turrets Test Chamber 21 Start this chamber off by shooting a portal at the ceiling and one at the wall of turrets as shown in the image above. Travelling between the present and a version of reality 20 years in the future, opens up a completely new way of puzzle solving. Alongside the familiar blue and orange portals that create passages between two points in space, Portal Reloaded adds a third, green portal that connects two points in time. Chamber 10 Walkthrough Guide Portal Reloaded Each chamber in the Portal Reloaded mod is difficult for the average Portal 2 players, and the 10 th Chamber is no different.

The familiar blue and orange portals, connecting two different places in space, and a third, green time portal, which connects two different timelines. Within the depths of Aperture Science, secluded from the rest of the facility, lies a previously unknown and long forgotten testing track.Įxpanding on the concepts of the main game, in Portal Reloaded you get a hold of the Triple Portal Device, allowing you to shoot three different portals. Awoken from stasis by an automated AI, you are expected to complete a very special test course. Then, go through the green portal which is on the right from the start of the stage. Instead, leave it in the middle of the Chamber. Which of the following combination is the best to enable the external hardware interrupt 0 of the IE register (assuming Question: 3.Which pin of the microcontroller is related to External Hardware Interrupt a) pin no 10 b) pin no 11 c) pin no 12 d) pin no 13 4. Don’t put the cube on the button just yet. In Portal Reloaded you play as test subject. Here’s what you need to do: Get the First Cube After getting to Chamber 4, simply take a left to where you can spawn a cube.
